

About me
Hello, my name is Diana! I’m a passionate programmer who thrives on tackling complex challenges and
continuously expanding my skillset. I’m detail-oriented, dedicated, and approach problems with a solutions-focused mindset.
I have over six years of experience working with passionate teams developing games for wide audiences. As a programmer specializing in interactivity and UX, I always enjoy seeing my work experienced hands-on.
Unreal Engine Projects
Alien Removal Division
Alien Removal Division is a fast paced, action-packed first-person shooter, set in a military research facility during the 1950s.
Project Duration: 10 months
Role: Lead Programmer
Team Size: 26
Engine: Unreal Engine 4
Robot Wipeout
Robot Wipeout is a third-person beat-em-up game(show) where you fight against hordes of nasty bots and dodge deadly hazards, all for the entertainment of the gullible public.
Project Duration: 4 months
Role: Lead & Gameplay Programmer
Team Size: 21
Engine: Unreal Engine 4
Gob A Tale of Greed
Gob A Tale of Greed is a third-person action roguelike. In this game you play as Gob in his task to gain enough wealth and artifacts to overthrow the oppressive Trade Lord.
Project Duration: 13 months
Role: Lead Programmer
Team Size: 13
Engine: Unreal Engine 4
Cinder Sun
Ascend through a fractured world, guided by a sinister ally, in this first-person Metroidvania platformer.
Project Duration: 1 month
Role: Gameplay Programmer
Team Size: 3
Engine: Unreal Engine 5
Mt. Apricot
Mt. Apricot is a 3D platformer where you play as Blueberry, the mystical bird trying to cleanse his home, the floating archipelago, from the hazardous corruption. Jump, parkour and glide on your way to restoring the island to its former glory.
Project Duration: 2 months
Role: Gameplay Programmer
Team Size: 10
Engine: Unreal Engine 4
C++ Projects
Metroidvania Engine
Custom engine for metroidvania games.
Project Duration: 4 months
Role: Gameplay Programmer
Team Size: 6
Raytracer
Simple raytracer made in C++ using my own Math Library and Unit tests.
Project Duration: 2 months
Role: Programmer
Team Size: 1
GAME JAMS & PROTOTYPES
Game Jams & Prototypes
Roll or Die
In Roll or Die you play a magical board game. Roll the dice and face evil pawns. This game was made in 48 hours for the GMTK Game Jam 2022 with the theme Roll of the Dice.
Project Duration: 48 hours
Team Size: 2
Engine: Unreal Engine 4
Snail Cuisine
As the Snail Chef it's your calling to cook and serve meals to your restaurant guests. But beware of what you leave behind, the snail life is rather slippery! Snail Cuisine was made for the GJL Game Jam 2021.
Project Duration: 48 hours
Team Size: 8
Engine: Unreal Engine 4
BnBooooo
In BnBooooo you play as a bed and breakfast (g)host. Your goal is to make your guests feel comfortable and at home without them finding out you're haunting the house! BnBooooo was made for the Halloween Jam 2021.
Project Duration: 48 hours
Team Size: 6
Engine: Unreal Engine 4










